Last week I had the opportunity to go to Frascati and attend INSPYRE, the INternational School on modern PhYsics and REsearch. It has been a week full of lectures and talks about physics. Every school could send a maximum of 2 students, my school hold a selection, I applied and […]
I have recently built a little particle accelerator, which is not as complicated as it seems. My purpose was to accelerate electrons and collide them with a dense target in order to produce bremsstrahlung radiation. This is usually done using a heated filament and a positively charged metal plate in […]
I connected a CP-6941 Cisco phone with the house’s Asterisk running on the UDOO, and I set the idle page to a custom page on my Energy Monitor so that now, after 5 minutes of inactivity, the phone displays the power produced by solar panels and the amount of power […]
Entropy is a simple Android game I have developed during a spare weekend. The goal is to jump as many blocks as possible. This game is based on another game I had developed for school, as my end-term Java project. I have developed the game using OpenGL ES, and it is […]
PhyLab 2.0, the project developed by Daniele Toppano, Marco Ferrari and me, has been accepted at MakerFaire Rome 2016. With our school we will be exhibiting our project from 14 to 16 October at Fiera di Roma. For more information about our project: PhyLab 2.0
Il mio elaborato sui recenti risultati della missione spaziale Rosetta: la missione ESA che ha fatto atterrare due sonde (anche se una non era progettata per l’atterraggio) sulla cometa 67P/Churyumov-Gerasimenko. Immagine del titolo: ESA
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